As with previous posts, please click on the screenshots from Google Classroom to view them properly. The third week of the learning design sees delegates completing their programming challenge - in reality they have covered all the new programming skills they will need by this point. It also deepens the discussion of strategies and aims to engage the delegate in reflecting on how "if I were in the class I am preparing, which of these strategies would have helped me."
It is a more intensive week as there is more resource material shared, although most will only become useful in the following weeks.
The Angry Birds example is a sample lesson based on code.org that illustrates the use of activities away from the computer. The Storyboard is a staple approach that will be familiar to the teachers from other subject areas and is equally useful here - although they will hopefully be able to share their own or create a better one themselves. The Scratch Materials folder contains an example pupil workbook and all the materials needed to make cards that can be used for planning, for group activities and for displays.
To build on that, delegates are asked about the particular strategies they have selected, in particular as routines for every lesson.